OldBlueWater/BlueWater/Assets/NWH/Dynamic Water Physics 2/Scripts/Utility/UnderwaterFog.cs
2023-12-19 11:31:29 +09:00

26 lines
539 B
C#

using UnityEngine;
namespace NWH.DWP2
{
public class UnderwaterFog : MonoBehaviour
{
public Transform waterTransform;
private void Update()
{
Camera mainCamera = Camera.main;
if (mainCamera == null) return;
if (mainCamera.transform.position.y < waterTransform.position.y + 0.001f)
{
RenderSettings.fog = true;
}
else
{
RenderSettings.fog = false;
}
}
}
}