475 lines
26 KiB
C#
475 lines
26 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Doozy.Runtime.Common.Attributes;
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using Doozy.Runtime.Common.Extensions;
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using UnityEngine;
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using UnityEngine.Events;
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using Object = UnityEngine.Object;
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnassignedField.Global
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namespace Doozy.Runtime.Signals
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{
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public static partial class SignalsService
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{
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[ExecuteOnReload]
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private static void OnReload()
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{
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Providers.Clear();
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foreach (SignalStream stream in Streams.Values)
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stream.Close();
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Streams.Clear();
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}
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#region Providers
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/// <summary> Providers Database </summary>
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public static readonly List<ISignalProvider> Providers = new List<ISignalProvider>();
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/// <summary> Whenever a ISignalProvider is added, this action gets invoked </summary>
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public static UnityAction<ISignalProvider> OnProviderAdded;
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/// <summary> Whenever a ISignalProvider is removed, this action gets invoked </summary>
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public static UnityAction<ISignalProvider> OnProviderRemoved;
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/// <summary> Add a new SignalProvider to Providers </summary>
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internal static ISignalProvider AddProvider(ISignalProvider provider)
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{
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RemoveNullProviders();
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if (provider == null) return null;
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if (Providers.Contains(provider)) return provider;
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Providers.Add(provider);
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OnProviderAdded?.Invoke(provider);
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return provider;
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}
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/// <summary> Remove the given provider from Providers </summary>
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internal static void RemoveProvider(ISignalProvider provider)
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{
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RemoveNullProviders();
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if (provider == null) return;
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if (!Providers.Contains(provider)) return;
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Providers.Remove(provider);
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OnProviderRemoved?.Invoke(provider);
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}
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internal static void RemoveNullProviders()
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{
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for (int i = Providers.Count - 1; i >= 0; i--)
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if (Providers[i] == null)
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Providers.RemoveAt(i);
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}
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/// <summary>
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/// Get the provider with the given provider id
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/// If a provider is not found, one will get created
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/// </summary>
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/// <param name="providerId"> Provider id </param>
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/// <param name="signalSource"> If the provider type is Local, then it needs a signalSource to attach to </param>
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public static ISignalProvider GetProvider(ProviderId providerId, GameObject signalSource)
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{
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Type providerType = SignalProvider.GetProviderType(providerId);
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signalSource = providerId.Type == ProviderType.Global ? Signals.instance.gameObject : signalSource;
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if (signalSource == null) throw new NullReferenceException($"{nameof(signalSource)} cannot be null when the {nameof(ProviderType)} is {providerId.Type}");
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Component component = signalSource.GetComponent(providerType) ?? signalSource.AddComponent(providerType);
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// ReSharper disable once SuspiciousTypeConversion.Global
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return (ISignalProvider)component;
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}
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/// <summary>
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/// Get the provider with the given properties
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/// If a provider is not found, one will get created
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/// </summary>
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/// <param name="providerType"> Type of provider (Local or Global) </param>
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/// <param name="providerCategory"> Provider category name </param>
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/// <param name="providerName"> Provider name (from the given category) </param>
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/// <param name="signalSource"> If the provider type is Local, then it needs a signalSource to attach to </param>
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public static ISignalProvider GetProvider(ProviderType providerType, string providerCategory, string providerName, GameObject signalSource) =>
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GetProvider(new ProviderId(providerType, providerCategory, providerName), signalSource);
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/// <summary>
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/// Get the provider associated with the given stream
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/// If a provider is not found, this method returns null
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/// </summary>
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/// <param name="stream"> Signal stream </param>
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public static ISignalProvider GetProvider(SignalStream stream) =>
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Providers.FirstOrDefault(provider => provider.stream == stream);
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#endregion
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#region Streams
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public const string k_TypeCategory = "Type";
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/// <summary> Streams Database </summary>
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public static readonly Dictionary<Guid, SignalStream> Streams = new Dictionary<Guid, SignalStream>();
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/// <summary> Whenever a Stream is added, this action gets invoked </summary>
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public static UnityAction<SignalStream> OnStreamAdded;
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/// <summary> Whenever a Stream is removed, this action gets invoked </summary>
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public static UnityAction<SignalStream> OnStreamRemoved;
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/// <summary> Add a new SignalStream to Streams </summary>
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internal static SignalStream AddStream(SignalStream stream)
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{
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if (stream == null) return null;
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if (Streams.ContainsValue(stream)) return stream;
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Streams.Add(stream.key, stream);
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OnStreamAdded?.Invoke(stream);
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return stream;
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}
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/// <summary> Remove the given stream from Streams </summary>
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internal static void RemoveStream(SignalStream stream)
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{
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if (stream == null) return;
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if (!Streams.ContainsKey(stream.key)) return;
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Streams.Remove(stream.key);
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OnStreamRemoved?.Invoke(stream);
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}
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/// <summary>
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/// Get a new unique stream key (Guid)
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/// <para/> This method makes sure the newly generated Guid is not used by any other registered stream
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/// </summary>
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internal static Guid GetNewStreamKey()
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{
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var guid = Guid.NewGuid();
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bool generateNewId = Streams.ContainsKey(guid);
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while (generateNewId)
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{
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guid = Guid.NewGuid();
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generateNewId = Streams.ContainsKey(guid);
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}
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return guid;
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}
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#region GetStream
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/// <summary> Create a new stream and get a reference to it </summary>
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public static SignalStream GetStream() =>
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AddStream(new SignalStream(GetNewStreamKey()));
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public static SignalStream GetTypeStream(string typeName) =>
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GetStream(k_TypeCategory, typeName);
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/// <summary>
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/// Get the stream with the given stream category and name.
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/// If not found, this method creates a new stream with the given stream category and name, and returns a reference to it
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/// </summary>
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/// <param name="streamCategory"> Stream category </param>
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/// <param name="streamName"> Stream name </param>
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public static SignalStream GetStream(string streamCategory, string streamName)
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{
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streamCategory = streamCategory.Trim();
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if (streamCategory.IsNullOrEmpty())
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streamCategory = SignalStream.k_DefaultCategory;
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streamName = streamName.Trim();
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if (streamName.IsNullOrEmpty())
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return GetStream();
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foreach (SignalStream s in Streams.Values
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.Where(s => s.category.Equals(streamCategory))
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.Where(s => s.name.Equals(streamName)))
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return s;
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SignalStream stream = new SignalStream(GetNewStreamKey()).SetCategory(streamCategory).SetName(streamName);
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return AddStream(stream);
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}
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#endregion
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#region FindStream
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/// <summary>
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/// Find the stream with the given stream key.
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/// If not found, this method returns null
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/// </summary>
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/// <param name="streamKey"> Stream key to search for </param>
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public static SignalStream FindStream(Guid streamKey) =>
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Streams.ContainsKey(streamKey) ? Streams[streamKey] : null;
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/// <summary>
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/// Find the stream with the given stream category and name.
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/// If not found, this method returns null </summary>
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/// <param name="streamCategory"> Stream category </param>
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/// <param name="streamName"> Stream name </param>
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public static SignalStream FindStream(string streamCategory, string streamName)
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{
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streamCategory = streamCategory.Trim();
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if (streamCategory.IsNullOrEmpty())
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streamCategory = SignalStream.k_DefaultCategory;
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streamName = streamName.Trim();
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if (streamName.IsNullOrEmpty())
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return null;
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return Streams.Values
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.Where(s => s.category.Equals(streamCategory))
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.FirstOrDefault(s => s.name.Equals(streamName));
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}
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#endregion
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#region CloseStream
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/// <summary> Close the given stream </summary>
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/// <param name="stream"> Target signal stream </param>
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public static void CloseStream(SignalStream stream)
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{
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stream?.Close();
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RemoveStream(stream);
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RemoveProvider(GetProvider(stream));
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}
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/// <summary> Close the stream associated to the given provider </summary>
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/// <param name="provider"> Target signal provider </param>
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public static void CloseStream(ISignalProvider provider)
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{
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if (provider == null) return;
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if (provider.isConnected)
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{
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CloseStream(provider.stream);
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return;
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}
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RemoveProvider(provider);
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}
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#endregion
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#endregion
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#region SendSignal
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/// <summary> Whenever a Signal is sent, this action gets invoked </summary>
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public static UnityAction<Signal> OnSignal;
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#region Send Signal - using a stream Category and Name
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/// <summary> Send a Signal on the stream with the given stream category and name </summary>
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/// <param name="streamCategory"> Target stream category </param>
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/// <param name="streamName"> Target stream name </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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public static bool SendSignal(string streamCategory, string streamName, string message = "") =>
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SendSignal(GetStream(streamCategory, streamName), message);
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/// <summary> Send a Signal on the stream with the given stream category and name, with a reference to the GameObject from where it is sent </summary>
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/// <param name="streamCategory"> Target stream category </param>
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/// <param name="streamName"> Target stream name </param>
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/// <param name="signalSource"> Reference to the GameObject from where this Signal is sent </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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public static bool SendSignal(string streamCategory, string streamName, GameObject signalSource, string message = "") =>
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SendSignal(GetStream(streamCategory, streamName), signalSource, message);
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/// <summary> Send a Signal on the stream with the given stream category and name, with a reference to the SignalProvider that sent it </summary>
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/// <param name="streamCategory"> Target stream category </param>
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/// <param name="streamName"> Target stream name </param>
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/// <param name="signalProvider"> Reference to the SignalProvider that sends this Signal </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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public static bool SendSignal(string streamCategory, string streamName, SignalProvider signalProvider, string message = "") =>
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SendSignal(GetStream(streamCategory, streamName), signalProvider, message);
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/// <summary> Send a Signal on the stream with the given stream category and name, with a reference to the Object that sent it </summary>
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/// <param name="streamCategory"> Target stream category </param>
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/// <param name="streamName"> Target stream name </param>
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/// <param name="signalSender"> Reference to the Object that sends this Signal </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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public static bool SendSignal(string streamCategory, string streamName, Object signalSender, string message = "") =>
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SendSignal(GetStream(streamCategory, streamName), signalSender, message);
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#endregion
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#region Send MetaSignal - using a stream Category and Name
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/// <summary> Send a MetaSignal on the stream with the given stream category and name </summary>
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/// <param name="streamCategory"> Target stream category </param>
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/// <param name="streamName"> Target stream name </param>
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/// <param name="signalValue"> Signal value </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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public static bool SendSignal<T>(string streamCategory, string streamName, T signalValue, string message = "") =>
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SendSignal(GetStream(streamCategory, streamName), signalValue, message);
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/// <summary> Send a MetaSignal on the stream with the given stream category and name, with a reference to the GameObject from where it is sent </summary>
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/// <param name="streamCategory"> Target stream category </param>
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/// <param name="streamName"> Target stream name </param>
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/// <param name="signalValue"> Signal value </param>
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/// <param name="signalSource"> Reference to the GameObject from where this Signal is sent </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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/// <typeparam name="T"> Signal value type </typeparam>
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public static bool SendSignal<T>(string streamCategory, string streamName, T signalValue, GameObject signalSource, string message = "") =>
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SendSignal(GetStream(streamCategory, streamName), signalValue, signalSource, message);
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/// <summary> Send a MetaSignal on the stream with the given stream category and name, with a reference to the SignalProvider that sent it </summary>
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/// <param name="streamCategory"> Target stream category </param>
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/// <param name="streamName"> Target stream name </param>
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/// <param name="signalValue"> Signal value </param>
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/// <param name="signalProvider"> Reference to the SignalProvider that sends this Signal </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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/// <typeparam name="T"> Signal value type </typeparam>
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public static bool SendSignal<T>(string streamCategory, string streamName, T signalValue, SignalProvider signalProvider, string message = "") =>
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SendSignal(GetStream(streamCategory, streamName), signalValue, signalProvider, message);
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/// <summary> Send a MetaSignal on the stream with the given stream category and name, with a reference to the Object that sent it </summary>
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/// <param name="streamCategory"> Target stream category </param>
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/// <param name="streamName"> Target stream name </param>
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/// <param name="signalValue"> Signal value </param>
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/// <param name="signalSender"> Reference to the Object that sends this Signal </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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/// <typeparam name="T"> Signal value type </typeparam>
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public static bool SendSignal<T>(string streamCategory, string streamName, T signalValue, Object signalSender, string message = "") =>
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SendSignal(GetStream(streamCategory, streamName), signalValue, signalSender, message);
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#endregion
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#region Send Signal - using a Guid streamKey
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/// <summary> Send a Signal on the stream with the given stream key (Guid) </summary>
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/// <param name="streamKey"> Target stream key (Guid) </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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public static bool SendSignal(Guid streamKey, string message = "") =>
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SendSignal(FindStream(streamKey), message);
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/// <summary> Send a Signal on the stream with the given stream key (Guid), with a reference to the GameObject from where it was sent </summary>
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/// <param name="streamKey"> Target stream key (Guid) </param>
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/// <param name="signalSource"> Reference to the GameObject from where this Signal is sent from </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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public static bool SendSignal(Guid streamKey, GameObject signalSource, string message = "") =>
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SendSignal(FindStream(streamKey), signalSource, message);
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/// <summary> Send a Signal on the stream with the given stream key (Guid), with a reference to the SignalProvider that sent it </summary>
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/// <param name="streamKey"> Target stream key (Guid) </param>
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/// <param name="signalProvider"> Reference to the SignalProvider that sends this Signal </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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public static bool SendSignal(Guid streamKey, SignalProvider signalProvider, string message = "") =>
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SendSignal(FindStream(streamKey), signalProvider, message);
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/// <summary> Send a Signal on the stream with the given stream key (Guid), with a reference to the Object that sent it </summary>
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/// <param name="streamKey"> Target stream key (Guid) </param>
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/// <param name="signalSender"> Reference to the Object that sends this Signal </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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public static bool SendSignal(Guid streamKey, Object signalSender, string message = "") =>
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SendSignal(FindStream(streamKey), signalSender, message);
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#endregion
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#region Send MetaSignal - using a Guid streamKey
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/// <summary> Send a MetaSignal on the stream with the given stream key (Guid) </summary>
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/// <param name="streamKey"> Target stream key (Guid) </param>
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/// <param name="signalValue"> Signal value </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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/// <typeparam name="T"> Signal value type </typeparam>
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public static bool SendSignal<T>(Guid streamKey, T signalValue, string message = "") =>
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SendSignal(FindStream(streamKey), signalValue, message);
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/// <summary> Send a MetaSignal on the stream with the given stream key (Guid), with a reference to the GameObject from where it was sent </summary>
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/// <param name="streamKey"> Target stream key (Guid) </param>
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/// <param name="signalValue"> Signal value </param>
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/// <param name="signalSource"> Reference to the GameObject from where this Signal is sent from </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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/// <typeparam name="T"> Signal value type </typeparam>
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public static bool SendSignal<T>(Guid streamKey, T signalValue, GameObject signalSource, string message = "") =>
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SendSignal(FindStream(streamKey), signalValue, signalSource, message);
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/// <summary> Send a MetaSignal on the stream with the given stream key (Guid), with a reference to the SignalProvider that sent it </summary>
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/// <param name="streamKey"> Target stream key (Guid) </param>
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/// <param name="signalValue"> Signal value </param>
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/// <param name="signalProvider"> Reference to the SignalProvider that sends this Signal </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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/// <typeparam name="T"> Signal value type </typeparam>
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public static bool SendSignal<T>(Guid streamKey, T signalValue, SignalProvider signalProvider, string message = "") =>
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SendSignal(FindStream(streamKey), signalValue, signalProvider, message);
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/// <summary> Send a MetaSignal on the stream with the given stream key (Guid), with a reference to the Object that sent it </summary>
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/// <param name="streamKey"> Target stream key (Guid) </param>
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/// <param name="signalValue"> Signal value </param>
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/// <param name="signalSender"> Reference to the Object that sends this Signal </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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/// <typeparam name="T"> Signal value type </typeparam>
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public static bool SendSignal<T>(Guid streamKey, T signalValue, Object signalSender, string message = "") =>
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SendSignal(FindStream(streamKey), signalValue, signalSender, message);
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#endregion
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#region Send Signal - using a SignalStream reference
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/// <summary> Send a Signal on the given stream </summary>
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/// <param name="stream"> Target signal stream </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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public static bool SendSignal(SignalStream stream, string message = "") =>
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stream != null && stream.SendSignal(message);
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/// <summary> Send a Signal on the given stream, with a reference to the GameObject from where it was sent </summary>
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/// <param name="stream"> Target signal stream </param>
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/// <param name="signalSource"> Reference to the GameObject from where this Signal is sent from </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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public static bool SendSignal(SignalStream stream, GameObject signalSource, string message = "") =>
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stream != null && stream.SendSignal(signalSource, message);
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/// <summary> Send a Signal on the given stream, with a reference to the SignalProvider that sent it </summary>
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/// <param name="stream"> Target signal stream </param>
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/// <param name="signalProvider"> Reference to the SignalProvider that sends this Signal </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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public static bool SendSignal(SignalStream stream, SignalProvider signalProvider, string message = "") =>
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stream != null && stream.SendSignal(signalProvider, message);
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/// <summary> Send a Signal on the given stream, with a reference to the Object that sent it </summary>
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/// <param name="stream"> Target signal stream </param>
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/// <param name="signalSender"> Reference to the Object that sends this Signal </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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public static bool SendSignal(SignalStream stream, Object signalSender, string message = "") =>
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stream != null && stream.SendSignal(signalSender, message);
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#endregion
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#region Send MetaSignal - using a SignalStream reference
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/// <summary> Send a MetaSignal on the given stream </summary>
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/// <param name="stream"> Target signal stream </param>
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/// <param name="signalValue"> Signal value </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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/// <typeparam name="T"> Signal value type </typeparam>
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public static bool SendSignal<T>(SignalStream stream, T signalValue, string message = "") =>
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stream != null && stream.SendSignal(signalValue, message);
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/// <summary> Send a MetaSignal on the given stream, with a reference to the GameObject from where it was sent </summary>
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/// <param name="stream"> Target signal stream </param>
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/// <param name="signalValue"> Signal value </param>
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/// <param name="signalSource"> Reference to the GameObject from where this Signal is sent from </param>
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/// <param name="message"> Text message used to pass info about this Signal </param>
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/// <typeparam name="T"> Signal value type </typeparam>
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public static bool SendSignal<T>(SignalStream stream, T signalValue, GameObject signalSource, string message = "") =>
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stream != null && stream.SendSignal(signalValue, signalSource, message);
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/// <summary> Send a MetaSignal on the given stream, with a reference to the SignalProvider that sent it </summary>
|
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/// <param name="stream"> Target signal stream </param>
|
|
/// <param name="signalValue"> Signal value </param>
|
|
/// <param name="signalProvider"> Reference to the SignalProvider that sends this Signal </param>
|
|
/// <param name="message"> Text message used to pass info about this Signal </param>
|
|
/// <typeparam name="T"> Signal value type </typeparam>
|
|
public static bool SendSignal<T>(SignalStream stream, T signalValue, SignalProvider signalProvider, string message = "") =>
|
|
stream != null && stream.SendSignal(signalValue, signalProvider, message);
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|
|
|
/// <summary> Send a MetaSignal on the given stream, with a reference to the Object that sent it </summary>
|
|
/// <param name="stream"> Target signal stream </param>
|
|
/// <param name="signalValue"> Signal value </param>
|
|
/// <param name="signalSender"> Reference to the Object that sends this Signal </param>
|
|
/// <param name="message"> Text message used to pass info about this Signal </param>
|
|
/// <typeparam name="T"> Signal value type </typeparam>
|
|
public static bool SendSignal<T>(SignalStream stream, T signalValue, Object signalSender, string message = "") =>
|
|
stream != null && stream.SendSignal(signalValue, signalSender, message);
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#endregion
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#endregion
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}
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}
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