OldBlueWater/BlueWater/Assets/Doozy/Runtime/Signals/MetaSignal.cs
2023-08-02 15:08:03 +09:00

61 lines
2.5 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using UnityEngine;
namespace Doozy.Runtime.Signals
{
/// <summary> Object containing a value (or reference), used by the Signals system </summary>
/// <typeparam name="T"> Signal value type </typeparam>
public class MetaSignal<T> : Signal
{
public T value { get; private set; }
/// <summary> Create a MetaSignal </summary>
public MetaSignal() : base(null, true, typeof(T))
{
SetSignalValue(default);
}
/// <summary> Create a MetaSignal and set a reference to the GameObject from where it is sent </summary>
/// <param name="stream"> Reference to the SignalStream this Signal is sent through </param>
/// <param name="signalSource"> Reference to the GameObject from where this Signal is sent </param>
internal MetaSignal(SignalStream stream, GameObject signalSource) : base(stream, signalSource, true, typeof(T))
{
SetSignalValue(default);
}
/// <summary> Create a MetaSignal and set a reference to the SignalProvider that sends it </summary>
/// <param name="stream"> Reference to the SignalStream this Signal is sent through </param>
/// <param name="signalProvider"> Reference to the SignalProvider that sends this Signal </param>
internal MetaSignal(SignalStream stream, SignalProvider signalProvider) : base(stream, signalProvider, true, typeof(T))
{
SetSignalValue(default);
}
/// <summary> Create a MetaSignal and set a reference to the Object that sends it </summary>
/// <param name="stream"> Reference to the SignalStream this Signal is sent through </param>
/// <param name="senderObject"> Reference to the Object that sends this Signal </param>
internal MetaSignal(SignalStream stream, Object senderObject) : base(stream, senderObject, true, typeof(T))
{
SetSignalValue(default);
}
internal void SetSignalValue(T signalValue)
{
this.SetValueType(true, typeof(T));
value = signalValue;
valueAsObject = signalValue;
}
internal void ResetValue()
{
hasValue = false;
valueType = null;
value = default;
valueAsObject = null;
}
}
}