98 lines
3.3 KiB
C#
98 lines
3.3 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System;
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using UnityEngine;
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using UnityEngine.Audio;
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using static UnityEngine.Mathf;
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namespace Doozy.Runtime.Reactor.Targets.ProgressTargets
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{
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[AddComponentMenu("Doozy/Reactor/Targets/AudioMixer Progress Target")]
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public class AudioMixerProgressTarget : MetaProgressTarget<AudioMixer>
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{
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#region Constants
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private const float MIN_VALUE = 0.0001f;
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private const float MAX_VALUE = 1f;
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#endregion
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[SerializeField] private string ExposedParameterName;
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/// <summary> Name of exposed parameter in the target AudioMixer </summary>
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public string exposedParameterName
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{
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get => ExposedParameterName;
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set => ExposedParameterName = value;
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}
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[SerializeField] private bool UseLogarithmicConversion = true;
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/// <summary>
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/// Lower the sensitivity of the slider by using a logarithmic conversion.
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/// <para/> Should be TRUE if, for example, setting the volume level (the attenuation) for a AudioMixerGroup.
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/// <para/> If TRUE the progressor. Progress value will be used (converted to its logarithmic value), if FALSE progressor.Value value will be used (as is).
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/// </summary>
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public bool useLogarithmicConversion
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{
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get => UseLogarithmicConversion;
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set => UseLogarithmicConversion = value;
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}
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#if UNITY_EDITOR
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private void Reset()
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{
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if (!Enum.IsDefined(typeof(Mode), targetMode))
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targetMode = Mode.Value;
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targetMode = Mode.Value;
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}
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private void OnValidate()
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{
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if (!Enum.IsDefined(typeof(Mode), targetMode))
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targetMode = Mode.Value;
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}
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#endif
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private void Awake()
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{
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targetMode = Mode.Value;
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}
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public override void UpdateTarget(Progressor progressor)
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{
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if(target == null) return;
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if (!Enum.IsDefined(typeof(Mode), targetMode))
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targetMode = Mode.Value;
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if (UseLogarithmicConversion)
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{
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target.SetFloat(ExposedParameterName, GetLogarithmicValue(progressor.progress));
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return;
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}
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target.SetFloat(ExposedParameterName, progressor.currentValue);
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}
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public override void UpdateTarget(ProgressorGroup progressorGroup)
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{
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if(target == null) return;
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if (!Enum.IsDefined(typeof(Mode), targetMode))
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targetMode = Mode.Progress;
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targetMode = Mode.Progress;
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if (UseLogarithmicConversion)
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{
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target.SetFloat(ExposedParameterName, GetLogarithmicValue(progressorGroup.progress));
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return;
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}
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target.SetFloat(ExposedParameterName, progressorGroup.progress);
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}
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private static float GetLogarithmicValue(float value) =>
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Log10(Clamp(value, MIN_VALUE, MAX_VALUE)) * 20;
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}
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}
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