OldBlueWater/BlueWater/Assets/Doozy/Runtime/Reactor/Enums/ReactionState.cs
2023-08-02 15:08:03 +09:00

17 lines
439 B
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Reactor
{
public enum ReactionState
{
Pooled,
Idle,
StartDelay,
Playing,
Paused,
LoopDelay
}
}