48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System;
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using UnityEngine;
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namespace Doozy.Runtime.Common
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{
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[Serializable]
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public abstract class PrefabLink : ScriptableObject
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{
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/// <summary> Name of the prefab </summary>
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[SerializeField] private string PrefabName;
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/// <summary> Name of the prefab </summary>
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public string prefabName
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{
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get => PrefabName;
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protected set => PrefabName = value;
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}
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/// <summary> The prefab reference </summary>
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[SerializeField] private GameObject Prefab;
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/// <summary> The prefab reference </summary>
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public GameObject prefab
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{
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get => Prefab;
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protected set => Prefab = value;
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}
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/// <summary> TRUE if the prefab reference is not null </summary>
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public bool hasPrefab => prefab != null;
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/// <summary> TRUE if the prefabName is not null or empty </summary>
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public bool hasPrefabName => !string.IsNullOrEmpty(prefabName);
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protected PrefabLink(GameObject prefab, string prefabName = null)
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{
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Prefab = prefab;
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PrefabName = prefabName;
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}
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public abstract void Validate();
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}
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}
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