OldBlueWater/BlueWater/Assets/Doozy/Runtime/Common/Interfaces/ILogger.cs
2023-08-02 15:08:03 +09:00

41 lines
1.9 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using UnityEngine;
// ReSharper disable UnusedMember.Global
namespace Doozy.Runtime.Common
{
/// <summary> Interface used as an extra layer when sending debug logs </summary>
public interface ILogger
{
/// <summary> Log a message to the console </summary>
/// <param name="message"> String or object to be converted to string representation for display </param>
void Log(object message);
/// <summary> Log a message to the console </summary>
/// <param name="message"> String or object to be converted to string representation for display </param>
/// <param name="context"> Object to which the message applies </param>
void Log(object message, Object context);
/// <summary> Log a warning message to the console </summary>
/// <param name="message"> String or object to be converted to string representation for display </param>
void LogWarning(object message);
/// <summary> Log a warning message to the console </summary>
/// <param name="message"> String or object to be converted to string representation for display </param>
/// <param name="context"> Object to which the message applies </param>
void LogWarning(object message, Object context);
/// <summary> Log an error message to the console </summary>
/// <param name="message"> String or object to be converted to string representation for display </param>
void LogError(object message);
/// <summary> Log an error message to the console </summary>
/// <param name="message"> String or object to be converted to string representation for display </param>
/// <param name="context"> Object to which the message applies </param>
void LogError(object message, Object context);
}
}