29 lines
1.4 KiB
C#
29 lines
1.4 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using UnityEngine;
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namespace Doozy.Runtime.Common.Extensions
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{
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/// <summary> Extension methods for the GameObject class </summary>
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public static class GameObjectExtensions
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{
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/// <summary> Gets or adds a component of type T to the target GameObject. </summary>
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/// <param name="target"> Target GameObject </param>
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/// <typeparam name="T"> Type of component to get or add </typeparam>
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/// <returns> The component of type T </returns>
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public static T GetOrAddComponent<T>(this GameObject target) where T : MonoBehaviour =>
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target.GetComponent<T>() ?? target.AddComponent<T>();
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/// <summary> Checks if the target GameObject has a component of type T attached to it. </summary>
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/// <param name="target"> Target GameObject </param>
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/// <typeparam name="T"> Type of component to check for </typeparam>
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/// <returns> True if the target GameObject has a component of type T attached to it </returns>
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public static bool HasComponent<T>(this GameObject target) where T : MonoBehaviour =>
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target.GetComponent<T>() != null;
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}
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}
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