OldBlueWater/BlueWater/Assets/Doozy/Runtime/Common/Enums/Timescale.cs
2023-08-02 15:08:03 +09:00

21 lines
791 B
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
// ReSharper disable CheckNamespace
namespace Doozy.Runtime.Common
{
/// <summary>
/// Defines the possible ways to interact with the application's timescale value
/// <para/> Timescale is the scale at which time passes
/// </summary>
public enum Timescale
{
/// <summary> (Realtime) Not affected by the application's timescale value </summary>
Independent,
/// <summary> (Application Time) Affected by the application's timescale value </summary>
Dependent
}
}