OldBlueWater/BlueWater/Assets/Doozy/Editor/Signals/Windows/StreamsDatabaseWindow.cs

42 lines
1.4 KiB
C#

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using Doozy.Editor.EditorUI.Windows.Internal;
using Doozy.Editor.Signals.Layouts;
using Doozy.Editor.UIElements;
using Doozy.Runtime.UIElements.Extensions;
using UnityEngine;
namespace Doozy.Editor.Signals.Windows
{
public class StreamsDatabaseWindow : FluidWindow<StreamsDatabaseWindow>
{
private const string WINDOW_TITLE = "Streams Database";
// [MenuItem(SignalsWindow.k_WindowMenuPath + WINDOW_TITLE, priority = -700)]
public static void Open() => InternalOpenWindow(WINDOW_TITLE);
protected override void OnEnable()
{
base.OnEnable();
minSize = new Vector2(500, 500);
}
protected override void CreateGUI() =>
root
.RecycleAndClear()
.AddChild(windowLayout = Activator.CreateInstance<StreamsDatabaseWindowLayout>());
protected override void OnDestroy()
{
base.OnDestroy();
var layout = (StreamsDatabaseWindowLayout)windowLayout;
if (layout == null) return;
layout.OnDestroy();
layout.Dispose();
}
}
}