35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System.Collections.Generic;
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using Doozy.Editor.EditorUI;
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using Doozy.Editor.EditorUI.Components;
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using Doozy.Editor.EditorUI.ScriptableObjects.Colors;
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using Doozy.Runtime.UIElements.Extensions;
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using UnityEngine;
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using UnityEngine.UIElements;
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// ReSharper disable ClassNeverInstantiated.Global
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namespace Doozy.Editor.Signals.Layouts
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{
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public sealed class SignalsSettingsWindowLayout : FluidWindowLayout
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{
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public override Color accentColor => EditorColors.Signals.Signal;
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public override EditorSelectableColorInfo selectableAccentColor => EditorSelectableColors.Signals.Signal;
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public override List<Texture2D> animatedIconTextures => EditorSpriteSheets.EditorUI.Icons.Settings;
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public SignalsSettingsWindowLayout()
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{
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AddHeader("Settings", "Signals Global Settings", animatedIconTextures);
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menu.SetStyleDisplay(DisplayStyle.None);
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Initialize();
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}
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private void Initialize()
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{
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}
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}
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}
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