46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System;
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using System.Collections.Generic;
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using Doozy.Editor.EditorUI;
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using Doozy.Runtime.Nody;
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using Doozy.Runtime.Nody.Nodes;
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using Doozy.Runtime.UIElements.Extensions;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Doozy.Editor.Nody.Nodes
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{
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public sealed class StickyNoteNodeView : FlowNodeView
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{
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public override Type nodeType => typeof(StickyNoteNode);
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public override Texture2D nodeIconTexture => EditorTextures.Nody.Icons.StickyNoteNode;
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public override IEnumerable<Texture2D> nodeIconTextures => EditorSpriteSheets.Nody.Icons.StickyNoteNode;
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public override Color nodeAccentColor => EditorColors.Nody.StickyNote;
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public StickyNoteNodeView(FlowGraphView graphView, FlowNode node) : base(graphView, node)
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{
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nodeBorder
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.SetStylePaddingBottom(0);
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nodeContent
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.SetStyleDisplay(DisplayStyle.None);
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nodeIcon
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.SetStyleBackgroundImageTintColor(EditorColors.Nody.LineColor);
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nodeTitleLabel
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.SetStyleColor(EditorColors.Nody.NodeBackground);
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nodeDescriptionLabel
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.SetStyleColor(nodeAccentColor);
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titleContainer
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.SetStyleBackgroundColor(nodeAccentColor);
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}
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}
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}
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