78 lines
2.4 KiB
Plaintext
78 lines
2.4 KiB
Plaintext
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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//.........................
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//.....Generated Class.....
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//.........................
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//.......Do not edit.......
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//.........................
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using System;
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using System.Collections.Generic;
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using Doozy.Editor.EditorUI;
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using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable MemberCanBePrivate.Local
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// ReSharper disable UnusedAutoPropertyAccessor.Local
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// ReSharper disable ClassNeverInstantiated.Local
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namespace Doozy.Editor.Nody
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{
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public class NodyNodeSearchWindow : ScriptableObject, ISearchWindowProvider
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{
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private Texture2D transparentIcon { get; set; }
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public FlowGraphView graphView { get; private set; }
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public NodyNodeSearchWindow SetGraphView(FlowGraphView view)
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{
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graphView = view;
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// Transparent icon to trick search window into indenting items
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transparentIcon = new Texture2D(1, 1);
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transparentIcon.SetPixel(0, 0, new Color(0, 0, 0, 0));
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transparentIcon.Apply();
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return this;
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}
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private void OnDestroy()
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{
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if (transparentIcon == null)
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return;
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DestroyImmediate(transparentIcon);
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transparentIcon = null;
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}
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public List<SearchTreeEntry> CreateSearchTree(SearchWindowContext context)
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{
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var tree = new List<SearchTreeEntry>()
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{
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new SearchTreeGroupEntry(new GUIContent("Create Node", EditorTextures.Nody.Icons.Infinity), 0),
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//SearchTreeEntry//
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};
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return tree;
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}
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public bool OnSelectEntry(SearchTreeEntry searchTreeEntry, SearchWindowContext context)
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{
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if (!(searchTreeEntry.userData is NodeTypeInfo nodeInfo))
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return false;
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//CreateNode//
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return false;
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}
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private class NodeTypeInfo
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{
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public Type type { get; }
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public NodeTypeInfo(Type type)
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{
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this.type = type;
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}
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}
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}
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} |