15 lines
526 B
C#
15 lines
526 B
C#
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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namespace Doozy.Editor.Common
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{
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public interface IEditorDataDatabase
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{
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string databaseName { get; }
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string databaseDescription { get; }
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void RefreshDatabase(bool saveAssets = true, bool refreshAssetDatabase = false);
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}
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}
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