OldBlueWater/BlueWater/Assets/Blobcreate/Shared/Code/Health/HealthPack.cs
2023-08-10 17:23:04 +09:00

41 lines
757 B
C#

using UnityEngine;
namespace Blobcreate.Universal
{
public class HealthPack : MonoBehaviour
{
[SerializeField] int value = 100;
[SerializeField] AudioSource pickupSound;
[SerializeField] GameObject healthPackModel;
[SerializeField] bool respawn;
[SerializeField] float respawnInterval;
float timer;
void OnTriggerEnter(Collider other)
{
if (other.TryGetComponent<IHealth>(out var health))
{
health.TakeDamage(-value);
healthPackModel.SetActive(false);
pickupSound.Play();
}
}
void Update()
{
if (!respawn)
return;
if (!healthPackModel.activeSelf)
{
timer += Time.deltaTime;
if (timer > respawnInterval)
{
timer = 0f;
healthPackModel.SetActive(true);
}
}
}
}
}