33 lines
1004 B
C#
Executable File
33 lines
1004 B
C#
Executable File
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AllIn1SpriteShader
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{
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public class All1DemoUpAndDown : MonoBehaviour
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{
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[SerializeField] private Vector2 reachRange = new Vector2(0.5f, 4f);
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[SerializeField] private Vector2 speedRange = new Vector2(0.5f, 2f);
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private Vector3 newPosition = Vector3.zero;
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private Vector3 startPos;
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private float range = 3f;
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private float positionOffset = 0f;
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private float rand, speed;
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void Start()
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{
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startPos = transform.position;
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range = Random.Range(reachRange.x, reachRange.y);
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speed = Random.Range(speedRange.x, speedRange.y);
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rand = Random.Range(-10f, 10f);
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}
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void Update()
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{
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positionOffset = Mathf.Sin((Time.time + rand) * speed) * range;
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newPosition.y = positionOffset;
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transform.position = startPos + newPosition;
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}
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}
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} |