33 lines
782 B
C#
Executable File
33 lines
782 B
C#
Executable File
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
namespace AllIn1SpriteShader
|
|
{
|
|
public class All1DemoChangeScene : MonoBehaviour
|
|
{
|
|
private void Update()
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.Q))
|
|
{
|
|
NextScene();
|
|
}
|
|
}
|
|
|
|
public void NextScene()
|
|
{
|
|
if (SceneManager.sceneCountInBuildSettings <= SceneManager.GetActiveScene().buildIndex + 1)
|
|
{
|
|
SceneManager.LoadScene(0);
|
|
}
|
|
else
|
|
{
|
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
|
|
}
|
|
}
|
|
|
|
public void LoadScene(string sceneName)
|
|
{
|
|
SceneManager.LoadScene(sceneName);
|
|
}
|
|
}
|
|
} |