OldBlueWater/BlueWater/Assets/02.Scripts/UiManager.cs
2023-08-22 14:31:24 +09:00

49 lines
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Doozy.Runtime.Reactor.Animations;
using Doozy.Runtime.Reactor.Animators;
using Sirenix.OdinInspector;
using UnityEngine;
public class UiManager : Singleton<UiManager>
{
private Transform cardLayoutGroup;
public UIAnimator CardLayoutGroupAnimator { get; set; }
[Title("TakeAim")]
private GameObject takeAim;
public Texture2D cursorTexture;
private bool isTakeAim;
private void Init()
{
cardLayoutGroup = transform.Find("CardLayoutGroup");
CardLayoutGroupAnimator = cardLayoutGroup.GetComponent<UIAnimator>();
takeAim = transform.Find("Aim").gameObject;
}
protected override void OnAwake()
{
Init();
}
private void OnGUI()
{
if (isTakeAim) return;
Vector2 mousePosition = new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y);
GUI.DrawTexture(new Rect(mousePosition.x, mousePosition.y, cursorTexture.width, cursorTexture.height), cursorTexture);
}
public void AddCard()
{
Instantiate(DataManager.Inst.assaultCard, cardLayoutGroup);
}
public void AimOnOff(bool isOn)
{
takeAim.SetActive(isOn);
isTakeAim = isOn;
}
}