OldBlueWater/BlueWater/Assets/AstarPathfindingProject
NTG d97051eda4 Closes #215 캐논 버그 및 로직 수정, #214 Ocean 씬 취합 중
+ 캐논의 방향 반전 버그 수정
+ 캐논의 속도 고정 타입 사용 시, 목표 지점이 바뀌는 버그 수정
+ 캐논 차징 도중 LineRenderer, Maker가 사라지지 않던 버그 수정
+ 캐논 인스펙터창 수정

+ 02.Ocean 씬 취합 과정에서 승회님 Image, material 수정, Props들 Prefab화
+ ShipPlayer, PirateShip 부력 옵션 및 Rigidbody 수정
+ Tools/Rename Child Objects Window을 통해서 자식들의 이름 변경 기능 추가
2024-02-28 09:30:58 +09:00
..
Behaviors [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Core [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Documentation [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Editor [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
ExampleScenes Closes #215 캐논 버그 및 로직 수정, #214 Ocean 씬 취합 중 2024-02-28 09:30:58 +09:00
Generators [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Legacy [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Modifiers [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Navmesh [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
PackageTools [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Pathfinders [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Plugins [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Resources [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
RVO [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
TurnBased [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Utilities [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
AstarPathfindingProject.asmdef Add AStar Asset 2023-08-01 15:49:57 +09:00
AstarPathfindingProject.asmdef.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Behaviors.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
CHANGELOG.md [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
CHANGELOG.md.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Core.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
defines.csv [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
defines.csv.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Documentation.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
Editor.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
ExampleScenes.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
Generators.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
Legacy.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
link.xml Add AStar Asset 2023-08-01 15:49:57 +09:00
link.xml.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Modifiers.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
Navmesh.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
package.json [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
package.json.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
PackageTools.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
Pathfinders.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
Plugins.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
Readme_upgrading.txt [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Readme_upgrading.txt.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Readme.txt [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Readme.txt.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Resources.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
RVO.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
TurnBased.meta Add AStar Asset 2023-08-01 15:49:57 +09:00
Utilities.meta Add AStar Asset 2023-08-01 15:49:57 +09:00

========= The A* Pathfinding Project =========

The A* Pathfinding Project is an out-of-the-box pathfinding system
which along with ease of use has a large amount of features and blazing fast pathfinding.

The system has a Free version and a Pro version, both can found on my website (see below) and the Pro version can also be found in the Unity Asset Store

Documentation for the system can be found at:
	http://www.arongranberg.com/astar/docs/

A Get Started Guide can be found here:
	http://www.arongranberg.com/astar/docs/getstarted.html

If you have a question you can search for earlier posts in the forum or start a new thread:
	http://forum.arongranberg.com

The A* Pathfinding Project was made by Aron Granberg
	http://www.arongranberg.com

The license is the AssetStore Free License and the AssetStore Commercial License respectively for the Free and Pro versions of the project.

Using:
	DotNetZip - For creating zip files from serialized data (also modified to get rid of System.File calls which are not allowed in the webplayer)