OldBlueWater/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Scripts/Modules/ExampleModule.cs
2023-09-13 14:07:40 +09:00

56 lines
1.2 KiB
C#

using System.Collections;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DistantLands.Cozy
{
public class ExampleModule : CozyModule
{
/* __________________________________________________________________
This script shows an example of an empty module that you can use as a
base for creating your own custom modules!
_____________________________________________________________________*/
}
#if UNITY_EDITOR
[CustomEditor(typeof(ExampleModule))]
[CanEditMultipleObjects]
public class E_ExampleModule : E_CozyModule
{
public override GUIContent GetGUIContent()
{
//Place your module's GUI content here.
return new GUIContent(" Example Module", (Texture)Resources.Load("MoreOptions"), "Empty module to be used as a base for custom modules.");
}
void OnEnable()
{
}
public override void DisplayInCozyWindow()
{
serializedObject.Update();
//Place custom inspector code here.
serializedObject.ApplyModifiedProperties();
}
}
#endif
}