52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class GlobalValue
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{
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public const int CARD_DATA_CAPACITY = 50;
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public const int ENEMY_VIEW_DATA_CAPACITY = 50;
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public const int PIRATE_VIEW_DATA_CAPACITY = 50;
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public const int ENEMY_STAT_DATA_CAPACITY = 50;
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public const int PIRATE_STAT_DATA_CAPACITY = 50;
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public const int ENEMY_UNIT_STAT_DATA_CAPACITY = 50;
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public const int PIRATE_UNIT_STAT_DATA_CAPACITY = 50;
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public const int ISLAND_DATA_CAPACITY = 50;
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public const int ONE_UNIT_CAPACITY = 16;
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public const int AI_ANIMATOR_CAPACITY = 10;
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public const int MAX_CANON_COUNT = 5;
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public const float MINIMUM_STOP_DISTANCE = 0.05f;
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public const float MAXIMUM_STOP_DISTANCE = 1.5f;
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/// <summary> Radar 바늘이 레이더에 겹치는 허용 범위 </summary>
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public const float RADAR_OVERLAP_TOLERANCE = 5f;
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public const float RADAR_RANGE = 100f;
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public const string ENEMY_LAYER = "Enemy";
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public enum UnitType
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{
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NONE = -1,
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ARCHER_E,
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SPEAR_KNIGHT_E,
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SPEARMAN_E,
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SWORD_KNIGHT_E,
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SWORDMAN_E,
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ARCHER_P,
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AXEMAN_P,
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SPEARMAN_P,
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SWORD_KNIGHT_P,
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SWORDMAN_P
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}
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public enum PlayerMode
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{
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NONE = -1,
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DREDGE,
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ASSAULT,
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TAKE_AIM,
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IN_SHIP
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}
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}
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}
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