91 lines
3.1 KiB
C#
91 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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[Serializable]
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public class PirateUnitStat : IIdx
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{
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#region Property and variable
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[field: Tooltip("고유 인덱스")]
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[field: SerializeField] public string Idx { get; set; }
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[field: Tooltip("선장의 인덱스")]
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[field: SerializeField] public string CaptainStatIdx { get; set; }
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[field: Tooltip("선원의 인덱스")]
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[field: SerializeField] public string SailorStatIdx { get; set; }
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[field: Tooltip("부대의 이름 또는 선장의 이름")]
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[field: SerializeField] public string UnitName { get; set; }
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[field: Tooltip("선원의 수")]
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[field: Range(0, GlobalValue.ONE_UNIT_CAPACITY - 1)]
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[field: SerializeField] public int SailorCount { get; set; }
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[field: EnumToggleButtons]
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[field: SerializeField] public EAttackerType AttackerType { get; set; }
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[field: EnumToggleButtons]
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[field: SerializeField] public EOffenseType OffenseType { get; set; }
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[field: EnumToggleButtons]
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[field: SerializeField] public EDefenseType DefenseType { get; set; }
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[field: Tooltip("부대 병력 리스트")]
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[field: SerializeField] public List<PirateAi> PirateAiList { get; set; }
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#endregion
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#region Constructor
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public PirateUnitStat()
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{
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Idx = null;
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CaptainStatIdx = null;
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SailorStatIdx = null;
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UnitName = null;
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SailorCount = 0;
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AttackerType = EAttackerType.NONE;
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OffenseType = EOffenseType.NONE;
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DefenseType = EDefenseType.NONE;
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PirateAiList = new List<PirateAi>(GlobalValue.ONE_UNIT_CAPACITY);
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}
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public PirateUnitStat(string idx, string captainIdx, string sailorIdx, string unitName,
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int sailorCount, EAttackerType attackerType, EOffenseType offenseType, EDefenseType defenseType, List<PirateAi> pirateAiList)
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{
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Idx = idx;
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CaptainStatIdx = captainIdx;
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SailorStatIdx = sailorIdx;
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UnitName = unitName;
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SailorCount = sailorCount;
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OffenseType = offenseType;
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DefenseType = defenseType;
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PirateAiList = pirateAiList;
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if (AttackerType == EAttackerType.NONE) return;
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AttackerType = attackerType;
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}
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public PirateUnitStat(PirateUnitStat pirateUnitStat)
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{
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Idx = pirateUnitStat.Idx;
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CaptainStatIdx = pirateUnitStat.CaptainStatIdx;
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SailorStatIdx = pirateUnitStat.SailorStatIdx;
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UnitName = pirateUnitStat.UnitName;
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SailorCount = pirateUnitStat.SailorCount;
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AttackerType = pirateUnitStat.AttackerType;
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OffenseType = pirateUnitStat.OffenseType;
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DefenseType = pirateUnitStat.DefenseType;
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PirateAiList = pirateUnitStat.PirateAiList;
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}
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#endregion
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}
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} |