OldBlueWater/BlueWater/Assets/02.Scripts/Ai/BehaviorTree/Variable/Inheritance/EnemyConditional.cs
2023-09-18 09:21:55 +09:00

15 lines
320 B
C#

using BehaviorDesigner.Runtime.Tasks;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class EnemyConditional : Conditional
{
protected EnemyAi enemyAi;
public override void OnAwake()
{
enemyAi = GetComponent<EnemyAi>();
}
}
}