OldBlueWater/BlueWater/Assets/NWH/Dynamic Water Physics 2/Tests/WaterObjectTest.cs
2023-08-01 13:03:57 +09:00

167 lines
3.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using NWH.DWP2.WaterObjects;
#if UNITY_EDITOR
using NWH.DWP2.NUI;
using UnityEditor;
#endif
namespace NWH.DWP2.Tests
{
public class WaterObjectTest : MonoBehaviour
{
public GameObject prefab;
private GameObject _instance;
public void Instantiate(Vector3 position)
{
_instance = GameObject.Instantiate(prefab);
_instance.transform.position = position;
}
public void Activate()
{
_instance.SetActive(true);
}
public void Deactivate()
{
_instance.SetActive(false);
}
public void EnableWaterObject()
{
WaterObject wo = GetComponentInChildren<WaterObject>();
if (wo != null)
{
wo.enabled = true;
}
}
public void DisableWaterObject()
{
WaterObject wo = GetComponentInChildren<WaterObject>();
if (wo != null)
{
wo.enabled = false;
}
}
public void Destroy()
{
GameObject.Destroy(_instance);
}
public void Teleport(Vector3 distance)
{
_instance.transform.position += distance;
}
public void Rotate(Vector3 eulerAngles)
{
_instance.transform.Rotate(eulerAngles, Space.Self);
}
public void ToggleIsKinematic()
{
Rigidbody rb = _instance.GetComponentInChildren<Rigidbody>();
rb.isKinematic = !rb.isKinematic;
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(WaterObjectTest))]
[CanEditMultipleObjects]
public class WaterObjectTestEditor : DWP_NUIEditor
{
private WaterObjectTest _wot;
public override bool OnInspectorNUI()
{
if (!base.OnInspectorNUI())
{
return false;
}
_wot = (WaterObjectTest) target;
drawer.Field("prefab");
if (drawer.Button("Instantiate"))
{
_wot.Instantiate(Vector3.zero);
}
if (drawer.Button("Activate"))
{
_wot.Activate();
}
if (drawer.Button("Deactivate"))
{
_wot.Deactivate();
}
if (drawer.Button("Destroy"))
{
_wot.Destroy();
}
if (drawer.Button("Teleport Forward"))
{
_wot.Teleport(Vector3.forward);
}
if (drawer.Button("Teleport Up"))
{
_wot.Teleport(Vector3.up);
}
if (drawer.Button("Teleport Down"))
{
_wot.Teleport(Vector3.down);
}
if (drawer.Button("Rotate Left"))
{
_wot.Rotate(new Vector3(0, -90, 0));
}
if (drawer.Button("Rotate Right"))
{
_wot.Rotate(new Vector3(0, 90, 0));
}
if (drawer.Button("Instantiate & Synchronize"))
{
_wot.Instantiate(Vector3.zero);
}
if (drawer.Button("Instantiate & Synchronize & Teleport"))
{
_wot.Instantiate(Vector3.zero);
_wot.DisableWaterObject();
_wot.EnableWaterObject();
}
if (drawer.Button("Toggle IsKinematic"))
{
_wot.ToggleIsKinematic();
}
drawer.EndEditor(this);
return true;
}
}
#endif
}