OldBlueWater/BlueWater/Assets/02.Scripts/CameraManager.cs
2023-12-11 21:56:43 +09:00

43 lines
917 B
C#

using System;
using System.Collections;
using Cinemachine;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class CameraManager : Singleton<CameraManager>
{
public Camera MainCam { get; private set; }
[Title("InShip Change Offset")]
private Vector3 targetOffset;
private Vector3 startingOffset;
private float elapsedTime = 0;
private float duration = 0.5f;
private bool isTransitioning = false;
protected override void OnAwake()
{
MainCam = Camera.main;
}
private void Start()
{
}
private void Update()
{
}
private void FixedUpdate()
{
}
}
}