+ 물고기 스팟의 이펙트가 생성된 자리에서 움직이지 않게 변경됩니다. + Boids 클래스에서 isUsingDynamicHeight을 true로 하게되면 흔들리는 물의 높이에 맞춰서 파티클이 보여집니다. + Ocean 씬에도 Particle 전용 카메라를 만들어서 Particle을 앞쪽에 보이게 설정하였습니다. ㄴ 오브젝트(Ground 등) 뒤에서도 파티클이 보이는 문제를 해결해야합니다. + ShipPlayer의 Cannon관련 로직을 Cannon 클래스로 모두 옮겼습니다. + New Input System Action 중, Mouse0, Mouse1로 사용하던 이름을 변경하였습니다. + Combat 씬에 보스 맵에서 주인공 스킬을 테스트 할 수 있게 몬스터를 배치하였습니다.
172 lines
4.6 KiB
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172 lines
4.6 KiB
Plaintext
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