OldBlueWater/BlueWater/Assets/02.Scripts/Utility/Singletone.cs
2024-04-02 14:09:52 +09:00

148 lines
4.7 KiB
C#

using JetBrains.Annotations;
using UnityEngine;
public abstract class Singleton<T> : Singleton where T : MonoBehaviour
{
#region Fields
[CanBeNull]
protected static T _instance;
[NotNull]
// ReSharper disable once StaticMemberInGenericType
private static readonly object Lock = new object();
[SerializeField]
protected bool _persistent = false;
#endregion
#region Properties
[NotNull]
public static T Inst
{
get
{
if (Quitting)
{
if (_instance != null)
return _instance;
var instances = FindObjectsOfType<T>();
var count = instances.Length;
if (count > 0)
{
if (count == 1)
return _instance = instances[0];
Debug.LogWarning($"[{nameof(Singleton)}<{typeof(T)}>] There should never be more than one {nameof(Singleton)} of type {typeof(T)} in the scene, but {count} were found. The first instance found will be used, and all others will be destroyed.");
for (var i = 1; i < instances.Length; i++)
Destroy(instances[i]);
return _instance = instances[0];
}
Debug.LogWarning($"[{nameof(Singleton)}<{typeof(T)}>] Instance will not be returned because the application is quitting.");
// ReSharper disable once AssignNullToNotNullAttribute
return null;
}
lock (Lock)
{
if (_instance != null)
return _instance;
var instances = FindObjectsOfType<T>();
var count = instances.Length;
if (count > 0)
{
if (count == 1)
return _instance = instances[0];
Debug.LogWarning($"[{nameof(Singleton)}<{typeof(T)}>] There should never be more than one {nameof(Singleton)} of type {typeof(T)} in the scene, but {count} were found. The first instance found will be used, and all others will be destroyed.");
for (var i = 1; i < instances.Length; i++)
Destroy(instances[i]);
return _instance = instances[0];
}
Debug.Log($"[{nameof(Singleton)}<{typeof(T)}>] An instance is needed in the scene and no existing instances were found, so a new instance will be created.");
return _instance = new GameObject($"({nameof(Singleton)}){typeof(T)}")
.AddComponent<T>();
}
}
}
#endregion
#region Methods
// protected virtual void Awake()
// {
// if (_persistent)
// {
// if (_instance == null)
// {
// DontDestroyOnLoad(gameObject);
// }
// else if (_instance != this)
// {
// Destroy(_instance.gameObject);
// DontDestroyOnLoad(gameObject);
// }
// }
// OnAwake();
// }
protected virtual void Awake()
{
if (_persistent)
{
if (_instance == null)
{
_instance = this as T; // 명시적 타입 변환
DontDestroyOnLoad(gameObject); // 씬 전환 시 파괴되지 않도록 설정
}
else if (_instance != this)
{
Destroy(gameObject); // 현재 인스턴스가 _instance와 다르면 현재 오브젝트를 파괴
}
}
OnAwake(); // 추가 초기화 작업
}
protected virtual void OnAwake() { }
#endregion
}
public abstract class Singleton : MonoBehaviour
{
#region Properties
public static bool Quitting { get; private set; }
#endregion
#region Methods
protected virtual void OnApplicationQuit()
{
Quitting = true;
}
#endregion
}
// public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
// {
// protected static GameObject _gameObject;
// protected static T _instance = null;
//
// [SerializeField]
// protected bool _persistent = false;
//
// public static T Inst
// {
// get
// {
// if (null != _instance)
// {
// return _instance;
// }
//
// _instance = (T)FindAnyObjectByType(typeof(T));
//
// if (_instance == null)
// {
// _gameObject = new GameObject(typeof(T).Name);
// _instance = _gameObject.AddComponent<T>();
// }
//
// return _instance;
// }
// }
// }