OldBlueWater/BlueWater/Assets/02.Scripts/Ai/BehaviorTree/Variable/Inheritance/FieldMinionConditional.cs

15 lines
362 B
C#

using BehaviorDesigner.Runtime.Tasks;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject.BehaviorAsset.Enemy
{
public class FieldMinionConditional : Conditional
{
protected FieldMinion fieldMinion;
public override void OnAwake()
{
fieldMinion = GetComponent<FieldMinion>();
}
}
}