OldBlueWater/BlueWater/Assets/Restaurant.cs
2024-03-03 23:04:28 +09:00

37 lines
884 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Restaurant : MonoBehaviour
{
public Transform restaurantSwitch;
private bool isSwitchOn = false;
public Transform mainDoor;
public Transform[] guestNpc;
public GameObject[] mainLight;
public void RestaurantSwitchOnOff()
{
if (!isSwitchOn)
{
restaurantSwitch.rotation *= Quaternion.Euler(0, 0, -90);
isSwitchOn = true;
foreach (var light in mainLight)
{
light.SetActive(true);
}
}
else
{
restaurantSwitch.rotation *= Quaternion.Euler(0, 0, 90);
isSwitchOn = false;
foreach (var light in mainLight)
{
light.SetActive(false);
}
}
}
}