OldBlueWater/BlueWater/Assets/02.Scripts/DraggableCard.cs
2023-08-09 01:58:35 +09:00

63 lines
1.7 KiB
C#

using System;
using UnityEngine;
using UnityEngine.EventSystems;
public class DraggableCard : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{
private Vector3 originalPosition;
private CanvasGroup canvasGroup;
private void Start()
{
canvasGroup = GetComponent<CanvasGroup>();
}
public void OnPointerDown(PointerEventData eventData)
{
originalPosition = transform.position;
canvasGroup.alpha = 0.5f;
}
public void OnDrag(PointerEventData eventData)
{
transform.position = Input.mousePosition;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit) && hit.collider.tag == "Ground") // Ground 태그로 변경하였습니다.
{
canvasGroup.alpha = 0; // 마우스가 Ground 위에 있을 때 투명도 변경
}
else
{
canvasGroup.alpha = 0.5f;
}
}
public void OnPointerUp(PointerEventData eventData)
{
canvasGroup.alpha = 1;
// 지형에 올바르게 드롭되지 않으면 원래 위치로 되돌림
if (!IsDroppedOnTarget())
{
transform.position = originalPosition;
}
}
private bool IsDroppedOnTarget()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
if (hit.collider.tag == "Ground")
{
Destroy(gameObject);
return true;
}
}
return false;
}
}