OldBlueWater/BlueWater/Assets/02.Scripts/OceanUi.cs
2024-03-18 04:21:42 +09:00

96 lines
3.3 KiB
C#

using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class OceanUi : MonoBehaviour
{
[Title("초기화 방식")]
[SerializeField] private bool autoInit = true;
[field: Title("UI")]
[field: SerializeField] public ProcessBar ProcessBar { get; set; }
[SerializeField] private Vector3 processBarOffset = Vector3.zero;
[field: SerializeField] public Slider ShipBoostSlider { get; set; }
[field: SerializeField] public GameObject SpeedLines { get; set; }
[field: SerializeField] public DropItemGroupController DropItemGroupController { get; set; }
[field: SerializeField] public TimeUi TimeUi { get; private set; }
public Canvas MainCanvas { get; private set; }
public Transform InstantiateUi { get; private set; }
public Transform ItemsLoot { get; private set; }
[Button("셋팅 초기화")]
private void Init()
{
MainCanvas = GetComponent<Canvas>();
if (!MainCanvas)
{
Debug.LogError("canvas is null error");
return;
}
var processBar = MainCanvas.transform.Find("ProcessBar").gameObject;
var fill = processBar.transform.Find("Fill").GetComponent<Image>();
var previousGaugeLine = processBar.transform.Find("PreviousGaugeLine").transform;
var reloadSlider = MainCanvas.transform.Find("ReloadSlider").GetComponent<Slider>();
ProcessBar = new ProcessBar(processBar, fill, previousGaugeLine, reloadSlider);
ProcessBar.SetActiveReloadSlider(false);
ShipBoostSlider = MainCanvas.transform.Find("ShipBoostSlider").GetComponent<Slider>();
ShipBoostSlider.value = 0f;
SpeedLines = MainCanvas.transform.Find("SpeedLines").gameObject;
SpeedLines.SetActive(false);
DropItemGroupController = MainCanvas.transform.Find("DropItemGroup").GetComponent<DropItemGroupController>();
TimeUi = MainCanvas.transform.Find("TimeUi").GetComponent<TimeUi>();
InstantiateUi = MainCanvas.transform.Find("InstantiateUi");
if (!InstantiateUi)
{
InstantiateUi = new GameObject("InstantiateUi").transform;
InstantiateUi.parent = MainCanvas.transform;
}
ItemsLoot = InstantiateUi.transform.Find("ItemsLoot");
if (!ItemsLoot)
{
ItemsLoot = new GameObject("ItemsLoot").transform;
ItemsLoot.parent = InstantiateUi.transform;
}
}
private void Awake()
{
if (autoInit)
{
Init();
}
UiManager.Inst.OceanUi = this;
ProcessBar.SetActive(false);
}
private void Update()
{
if (ProcessBar.Obj.activeSelf)
{
var mousePos = Input.mousePosition;
var result = mousePos + processBarOffset;
ProcessBar.SetPosition(result);
}
}
public void SetActiveSpeedLine(bool value) => SpeedLines.SetActive(value);
}
}