96 lines
3.3 KiB
C#
96 lines
3.3 KiB
C#
using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.UI;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class OceanUi : MonoBehaviour
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{
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[Title("초기화 방식")]
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[SerializeField] private bool autoInit = true;
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[field: Title("UI")]
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[field: SerializeField] public ProcessBar ProcessBar { get; set; }
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[SerializeField] private Vector3 processBarOffset = Vector3.zero;
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[field: SerializeField] public Slider ShipBoostSlider { get; set; }
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[field: SerializeField] public GameObject SpeedLines { get; set; }
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[field: SerializeField] public DropItemGroupController DropItemGroupController { get; set; }
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[field: SerializeField] public TimeUi TimeUi { get; private set; }
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public Canvas MainCanvas { get; private set; }
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public Transform InstantiateUi { get; private set; }
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public Transform ItemsLoot { get; private set; }
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[Button("셋팅 초기화")]
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private void Init()
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{
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MainCanvas = GetComponent<Canvas>();
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if (!MainCanvas)
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{
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Debug.LogError("canvas is null error");
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return;
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}
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var processBar = MainCanvas.transform.Find("ProcessBar").gameObject;
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var fill = processBar.transform.Find("Fill").GetComponent<Image>();
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var previousGaugeLine = processBar.transform.Find("PreviousGaugeLine").transform;
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var reloadSlider = MainCanvas.transform.Find("ReloadSlider").GetComponent<Slider>();
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ProcessBar = new ProcessBar(processBar, fill, previousGaugeLine, reloadSlider);
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ProcessBar.SetActiveReloadSlider(false);
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ShipBoostSlider = MainCanvas.transform.Find("ShipBoostSlider").GetComponent<Slider>();
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ShipBoostSlider.value = 0f;
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SpeedLines = MainCanvas.transform.Find("SpeedLines").gameObject;
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SpeedLines.SetActive(false);
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DropItemGroupController = MainCanvas.transform.Find("DropItemGroup").GetComponent<DropItemGroupController>();
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TimeUi = MainCanvas.transform.Find("TimeUi").GetComponent<TimeUi>();
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InstantiateUi = MainCanvas.transform.Find("InstantiateUi");
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if (!InstantiateUi)
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{
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InstantiateUi = new GameObject("InstantiateUi").transform;
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InstantiateUi.parent = MainCanvas.transform;
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}
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ItemsLoot = InstantiateUi.transform.Find("ItemsLoot");
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if (!ItemsLoot)
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{
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ItemsLoot = new GameObject("ItemsLoot").transform;
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ItemsLoot.parent = InstantiateUi.transform;
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}
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}
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private void Awake()
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{
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if (autoInit)
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{
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Init();
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}
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UiManager.Inst.OceanUi = this;
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ProcessBar.SetActive(false);
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}
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private void Update()
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{
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if (ProcessBar.Obj.activeSelf)
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{
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var mousePos = Input.mousePosition;
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var result = mousePos + processBarOffset;
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ProcessBar.SetPosition(result);
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}
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}
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public void SetActiveSpeedLine(bool value) => SpeedLines.SetActive(value);
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}
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} |