15 lines
376 B
C#
15 lines
376 B
C#
using UnityEngine;
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using System.Collections;
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public class ModularTerrainCloudsControl : MonoBehaviour {
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//Range for min/max values of variable
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[Range(-10f, 10f)]
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public float cloudsMoveSpeed_x, cloudsMoveSpeed_z;
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// Clouds Movement
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void Update () {
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gameObject.transform.Translate (cloudsMoveSpeed_x * Time.deltaTime, 0f, cloudsMoveSpeed_z * Time.deltaTime);
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}
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}
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