1.enum 변수들 NONE = 0 -> NONE = -1 변경 2.meleeWeapon -> closeWeapon 이름 변경 3.BaseCharacter(기본캐릭터) 조립형 프리팹 수정
24 lines
525 B
C#
24 lines
525 B
C#
public class GlobalValue
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{
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public const int CARD_DATA_CAPACITY = 50;
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public const int AI_VIEW_DATA_CAPACITY = 50;
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public const int AI_STAT_DATA_CAPACITY = 50;
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public const int UNIT_CAPACITY = 50;
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public const int ONE_UNIT_CAPACITY = 16;
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public enum UnitType
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{
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NONE = -1,
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ARCHER_E,
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SPEAR_KNIGHT_E,
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SPEARMAN_E,
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SWORD_KNIGHT_E,
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SWORDMAN_E,
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ARCHER_P,
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AXEMAN_P,
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SPEARMAN_P,
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SWORD_KNIGHT_P,
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SWORDMAN_P
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}
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}
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