1.enum 변수들 NONE = 0 -> NONE = -1 변경 2.meleeWeapon -> closeWeapon 이름 변경 3.BaseCharacter(기본캐릭터) 조립형 프리팹 수정
12 lines
356 B
C#
12 lines
356 B
C#
using System.Collections.Generic;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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[CreateAssetMenu(fileName = "UnitDataSo", menuName = "ScriptableObjects/UnitData", order = 2)]
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public class UnitDataSo : ScriptableObject
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{
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public List<Unit> unitDataList = new(GlobalValue.UNIT_CAPACITY);
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}
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} |