1.enum 변수들 NONE = 0 -> NONE = -1 변경 2.meleeWeapon -> closeWeapon 이름 변경 3.BaseCharacter(기본캐릭터) 조립형 프리팹 수정
30 lines
1008 B
Plaintext
30 lines
1008 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 420d288b4d553b64ca505f318acd0c60, type: 3}
|
|
m_Name: CardDataSo
|
|
m_EditorClassIdentifier:
|
|
cardDataList:
|
|
- <Idx>k__BackingField: card_001
|
|
<UnitIdx>k__BackingField: unit_archer_p_001
|
|
- <Idx>k__BackingField: card_002
|
|
<UnitIdx>k__BackingField: unit_archer_p_002
|
|
- <Idx>k__BackingField: card_003
|
|
<UnitIdx>k__BackingField: unit_axeman_p_001
|
|
- <Idx>k__BackingField: card_004
|
|
<UnitIdx>k__BackingField: unit_spearman_p_001
|
|
- <Idx>k__BackingField: card_005
|
|
<UnitIdx>k__BackingField: unit_sword_knight_p_001
|
|
- <Idx>k__BackingField: card_006
|
|
<UnitIdx>k__BackingField: unit_swordman_p_001
|
|
- <Idx>k__BackingField: card_007
|
|
<UnitIdx>k__BackingField: unit_swordman_p_002
|