+ Red Sprite V3(이누야샤) 캐릭터 추가 + 03.CombatTest Scene(전투 테스트용 씬) 추가 + 4방향 Idle, Walk, Dash, ComboAttack 구현 + ComboAttack 애니메이션 복제 및 수정
27 lines
660 B
C#
27 lines
660 B
C#
using UnityEngine;
|
|
|
|
// ReSharper disable once CheckNamespace
|
|
namespace BlueWaterProject
|
|
{
|
|
public class CombatPlayerAnimationEventController : MonoBehaviour
|
|
{
|
|
private CombatPlayer combatPlayer;
|
|
|
|
private void Awake()
|
|
{
|
|
combatPlayer = GetComponentInParent<CombatPlayer>();
|
|
}
|
|
|
|
public void CheckComboAttack()
|
|
{
|
|
if (combatPlayer.IsComboAttacking) return;
|
|
|
|
combatPlayer.Animator.SetBool(combatPlayer.isAttackingHash, false);
|
|
}
|
|
|
|
public void AttackTiming()
|
|
{
|
|
combatPlayer.AttackTiming();
|
|
}
|
|
}
|
|
} |