OldBlueWater/BlueWater/Assets/02.Scripts/Character/CombatPlayer/CombatPlayerAnimationEventController.cs
NTG 5f4e88d671 Closes #149 CombatPlayer 추가
+ Red Sprite V3(이누야샤) 캐릭터 추가
+ 03.CombatTest Scene(전투 테스트용 씬) 추가
+ 4방향 Idle, Walk, Dash, ComboAttack 구현
+ ComboAttack 애니메이션 복제 및 수정
2024-01-24 09:48:26 +09:00

27 lines
660 B
C#

using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class CombatPlayerAnimationEventController : MonoBehaviour
{
private CombatPlayer combatPlayer;
private void Awake()
{
combatPlayer = GetComponentInParent<CombatPlayer>();
}
public void CheckComboAttack()
{
if (combatPlayer.IsComboAttacking) return;
combatPlayer.Animator.SetBool(combatPlayer.isAttackingHash, false);
}
public void AttackTiming()
{
combatPlayer.AttackTiming();
}
}
}