87 lines
1.3 KiB
C#
87 lines
1.3 KiB
C#
using System;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public enum EBehaviorType
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{
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NONE = -1,
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STRIKER,
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DEFENDER,
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KEEPER
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}
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public enum ESpeedType
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{
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NONE = -1,
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DEFAULT,
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SLOW,
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FAST
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}
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public enum EStopType
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{
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NONE = -1,
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MINIMUM,
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MAXIMUM,
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ATK_RANGE
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}
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public class BaseCharacter : MonoBehaviour
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{
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#region Built-in Methods
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protected virtual void OnDrawGizmosSelected()
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{
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}
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protected virtual void Reset()
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{
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}
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protected virtual void Awake()
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{
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}
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protected virtual void OnEnable()
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{
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}
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protected virtual void OnDisable()
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{
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}
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protected virtual void OnDestroy()
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{
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}
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protected virtual void Start()
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{
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}
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protected virtual void Update()
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{
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}
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protected virtual void FixedUpdate()
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{
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}
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protected virtual void LateUpdate()
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{
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}
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#endregion
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}
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} |