OldBlueWater/BlueWater/Assets/02.Scritps/WaterAndShip/WaveManager.cs
2023-08-02 14:36:11 +09:00

36 lines
826 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WaveManager : MonoBehaviour
{
public static WaveManager Instance { get; private set; }
public float amplitude = 1f;
public float length = 2f;
public float speed = 1f;
public float offset = 0f;
private void Awake()
{
if (Instance == null)
Instance = this;
else if (Instance != this)
{
Debug.LogWarning("인스턴스가 이미 존재합니다. 새로 생성된 인스턴스를 삭제합니다.");
Destroy(this);
}
}
private void Update()
{
offset += Time.deltaTime * speed;
}
public float GetWaveHeight(float x)
{
return amplitude * Mathf.Sin(x / length + offset);
}
}