OldBlueWater/BlueWater/Assets/02.Scripts/GameManager.cs

40 lines
991 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using _02.Scripts.WaterAndShip;
using Sirenix.OdinInspector;
using UnityEngine;
public class GameManager : Singleton<GameManager>
{
[Title("Manager")]
public DataManager DataManager { get; private set; }
[Title("Controller")]
public CameraController CameraController { get; private set; }
public UiController UiController { get; private set; }
public Player player;
public List<Boat> boats = new List<Boat>(10);
private void Init()
{
DataManager = FindObjectOfType<DataManager>();
CameraController = FindObjectOfType<CameraController>();
UiController = FindObjectOfType<UiController>();
player = FindObjectOfType<Player>();
}
protected override void OnAwake()
{
Init();
}
public void testPrint()
{
print("Boat가 목표에 도착해서 이 함수를 호출합니다");
}
}