40 lines
991 B
C#
40 lines
991 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using _02.Scripts.WaterAndShip;
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using Sirenix.OdinInspector;
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using UnityEngine;
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public class GameManager : Singleton<GameManager>
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{
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[Title("Manager")]
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public DataManager DataManager { get; private set; }
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[Title("Controller")]
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public CameraController CameraController { get; private set; }
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public UiController UiController { get; private set; }
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public Player player;
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public List<Boat> boats = new List<Boat>(10);
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private void Init()
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{
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DataManager = FindObjectOfType<DataManager>();
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CameraController = FindObjectOfType<CameraController>();
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UiController = FindObjectOfType<UiController>();
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player = FindObjectOfType<Player>();
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}
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protected override void OnAwake()
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{
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Init();
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}
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public void testPrint()
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{
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print("Boat가 목표에 도착해서 이 함수를 호출합니다");
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}
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}
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