53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
// Crest Ocean System
|
|
|
|
// Copyright 2020 Wave Harmonic Ltd
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
namespace Crest.Examples
|
|
{
|
|
/// <summary>
|
|
/// A simple automation script that pauses the game after a time.
|
|
/// </summary>
|
|
public class SimpleAutomation : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// The version of this asset. Can be used to migrate across versions. This value should
|
|
/// only be changed when the editor upgrades the version.
|
|
/// </summary>
|
|
[SerializeField, HideInInspector]
|
|
#pragma warning disable 414
|
|
int _version = 0;
|
|
#pragma warning restore 414
|
|
|
|
static bool _reloadPending = true;
|
|
|
|
public int _pauseOnFrame = -1;
|
|
public float _pauseAtTime = -1f;
|
|
|
|
void Update()
|
|
{
|
|
if (_reloadPending && Time.time > 2f)
|
|
{
|
|
SceneManager.LoadScene(SceneManager.GetSceneAt(0).buildIndex);
|
|
_reloadPending = false;
|
|
}
|
|
|
|
if (_pauseOnFrame != -1 && Crest.OceanRenderer.FrameCount >= _pauseOnFrame)
|
|
{
|
|
UnityEditor.EditorApplication.isPaused = true;
|
|
}
|
|
|
|
if (_pauseAtTime != -1f && Time.time >= _pauseAtTime)
|
|
{
|
|
UnityEditor.EditorApplication.isPaused = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|