
+ OceanCamera, OceanUi 추가 + CameraManager, UiManager에 Ocean 데이터 추가 + Scene 이름 변경 (02.Combet -> 02.Combat)
48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.UI;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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[Serializable]
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public class ProcessBar
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{
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public ProcessBar(GameObject obj, Image fill)
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{
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Obj = obj;
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Fill = fill;
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}
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[field: SerializeField] public GameObject Obj { get; set; }
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[field: SerializeField] public Image Fill { get; set; }
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}
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public class OceanUi : MonoBehaviour
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{
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[field: SerializeField] public ProcessBar ProcessBar { get; set; }
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private Canvas canvas;
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private void Awake()
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{
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UiManager.Inst.OceanUi = this;
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}
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[Button("셋팅 초기화")]
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private void Init()
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{
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canvas = GetComponent<Canvas>();
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if (!canvas)
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{
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Debug.LogError("canvas is null error");
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return;
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}
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var processBar = canvas.transform.Find("ProcessBar").gameObject;
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var fill = processBar.transform.Find("Fill").GetComponent<Image>();
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ProcessBar = new ProcessBar(processBar, fill);
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}
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}
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} |