OldBlueWater/BlueWater/Assets/03.Materials/InShip/Wall.mat

207 lines
5.9 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-376146260886179361
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Wall
m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _RECEIVE_SHADOWS_OFF
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- DepthOnly
- SHADOWCASTER
- SRPDEFAULTUNLIT
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 32d67116e11e645b8b10e4d74e48ee0f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelCurveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelStepTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 32d67116e11e645b8b10e4d74e48ee0f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _BaseMapPremultiply: 0
- _Blend: 0
- _BlendModePreserveSpecular: 0
- _BumpScale: 1
- _CameraDistanceImpact: 0
- _CelExtraEnabled: 0
- _CelNumSteps: 3
- _CelPrimaryMode: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 0
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailMapBlendingMode: 0
- _DetailMapImpact: 0
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _FlatRimEdgeSmoothness: 0.5
- _FlatRimLightAlign: 0
- _FlatRimSize: 0.5
- _FlatSpecularEdgeSmoothness: 0
- _FlatSpecularSize: 0.1
- _Flatness: 1
- _FlatnessExtra: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossinessSource: 0
- _GlossyReflections: 0
- _GradientAngle: 0
- _GradientCenterX: 0
- _GradientCenterY: 0
- _GradientEnabled: 0
- _GradientSize: 10
- _LightContribution: 0
- _LightFalloffSize: 0
- _LightmapDirectionPitch: 0
- _LightmapDirectionYaw: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthOffset: 0
- _OutlineEnabled: 0
- _OutlineScale: 1
- _OutlineWidth: 1
- _OverrideLightmapDir: 0
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 0
- _RimEnabled: 0
- _SelfShadingSize: 0.5
- _SelfShadingSizeExtra: 0.6
- _ShadowEdgeSize: 0.05
- _ShadowEdgeSizeExtra: 0.05
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
- _SmoothnessTextureChannel: 0
- _SpecSource: 0
- _SpecularEnabled: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Surface: 1
- _TextureBlendingMode: 0
- _TextureImpact: 1
- _UnityShadowMode: 0
- _UnityShadowOcclusion: 0
- _UnityShadowPower: 0.2
- _UnityShadowSharpness: 1
- _VertexColorsEnabled: 0
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorDim: {r: 1, g: 1, b: 1, a: 1}
- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
- _ColorDimExtra: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1}
- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
- _ColorGradient: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1}
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _FlatSpecularColor: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _UnityShadowColor: {r: 0.85023, g: 0.85034, b: 0.8504499, a: 0.85056}
m_BuildTextureStacks: []