30 lines
664 B
C#
30 lines
664 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using BlueWaterProject;
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using Cinemachine;
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using UnityEngine;
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public class TycoonCamera : MonoBehaviour
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{
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public CinemachineVirtualCamera baseCam;
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private CinemachineTransposer baseCamTransposer;
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private void Awake()
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{
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CameraManager.Inst.TycoonCamera = this;
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baseCamTransposer = baseCam.GetComponent<CinemachineTransposer>();
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}
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public void SetFollow(Transform target)
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{
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baseCam.Follow = target;
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baseCam.LookAt = target;
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}
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public void SetVerticalFOV(int value)
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{
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baseCam.m_Lens.FieldOfView = value;
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}
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}
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