OldBlueWater/BlueWater/Assets/AstarPathfindingProject/ExampleScenes/Example12_Procedural
2024-02-28 17:18:44 +09:00
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cylinder.fbx Add AStar Asset 2023-08-01 15:49:57 +09:00
cylinder.fbx.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
Procedural.unity Add AStar Asset 2023-08-01 15:49:57 +09:00
Procedural.unity.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
ProceduralGround.prefab Add AStar Asset 2023-08-01 15:49:57 +09:00
ProceduralGround.prefab.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
ProceduralPrefab1.prefab Add AStar Asset 2023-08-01 15:49:57 +09:00
ProceduralPrefab1.prefab.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
ProceduralPrefab2.prefab Add AStar Asset 2023-08-01 15:49:57 +09:00
ProceduralPrefab2.prefab.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
ProceduralPrefab3.prefab Add AStar Asset 2023-08-01 15:49:57 +09:00
ProceduralPrefab3.prefab.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
ProceduralPrefab4.prefab Add AStar Asset 2023-08-01 15:49:57 +09:00
ProceduralPrefab4.prefab.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
ProceduralWorld.cs [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
ProceduralWorld.cs.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00
TopDownOverlay.mat Spine URL Reimport 2024-02-28 17:18:44 +09:00
TopDownOverlay.mat.meta [ASSET] A* Pathfinding 2024-02-21 03:34:40 +09:00