OldBlueWater/BlueWater/Assets/RayFire/Tutorial/Scripts/AddRigidComponent.cs
2023-08-22 14:31:24 +09:00

31 lines
614 B
C#

using UnityEngine;
using RayFire;
public class AddRigidComponent : MonoBehaviour
{
public GameObject targetObject;
// Update is called once per frame
void Update () {
if (Input.GetKeyDown ("space") == true)
{
if (targetObject != null)
{
RayfireRigid rigidComponent = targetObject.AddComponent<RayfireRigid>();
rigidComponent.simulationType = SimType.Dynamic;
rigidComponent.demolitionType = DemolitionType.Runtime;
rigidComponent.objectType = ObjectType.Mesh;
rigidComponent.Initialize();
}
}
//ConfigurableJoint cj = new ConfigurableJoint();
//cj.
}
}