OldBlueWater/BlueWater/Assets/RPG Indicator/Script/RpgIndicatorData.cs
2023-11-21 04:48:09 +09:00

38 lines
1019 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Data", menuName = "Rpg Indicator Data", order = 1)]
public class RpgIndicatorData : ScriptableObject
{
[ColorUsage(true, true)]
public Color MainAllyColor;
[ColorUsage(true, true)]
public Color MainNeutralColor;
[ColorUsage(true, true)]
public Color MainEnemyColor;
[HideInInspector]
[ColorUsage(true, true)]
public Color MainCustomColor;
[Space (10)]
[ColorUsage(true, true)]
public Color RangeAllyColor;
[ColorUsage(true, true)]
public Color RangeNeutralColor;
[ColorUsage(true, true)]
public Color RangeEnemyColor;
[HideInInspector]
[ColorUsage(true, true)]
public Color RangeCustomColor;
[Space(10)]
public Material RangeIndicator;
public Material ConeIndicator;
public Material AreaIndicator;
public Material RadiusIndicator;
public Material LineIndicator;
[Space(10)]
public LayerMask Layer;
}