OldBlueWater/BlueWater/Assets/02.Scripts/WaterAndShip/Player.cs
2023-08-03 11:54:21 +09:00

42 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem;
namespace _02.Scripts.WaterAndShip
{
public class Player : MonoBehaviour
{
public float maxSpeed = 10f;
public float acceleration = 2f;
public float deceleration = 2f;
public float turnSpeed = 10f;
private Rigidbody rb;
private Vector2 movementInput;
void Awake()
{
rb = GetComponent<Rigidbody>();
}
public void OnMove(InputValue value)
{
movementInput = value.Get<Vector2>();
}
void FixedUpdate()
{
// Calculate the desired velocity
Vector3 desiredVelocity = transform.forward * movementInput.y * maxSpeed;
// If moving forward, use acceleration. Otherwise, use deceleration.
float speedChange = (movementInput.y != 0 ? acceleration : deceleration) * Time.fixedDeltaTime;
// Adjust the current velocity towards the desired velocity
rb.velocity = Vector3.MoveTowards(rb.velocity, desiredVelocity, speedChange);
// Rotate the boat
float turn = movementInput.x;
Quaternion turnRotation = Quaternion.Euler(0f, turn * turnSpeed, 0f);
rb.MoveRotation(rb.rotation * turnRotation);
}
}
}