
+ 파티클, 오브젝트 형식의 공격에서 autoDestory추가 ㄴ 자동으로 autoDestoryTime이 지난 후 파괴 + TenTen(원거리 무기) Dagger 추가
49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using Sirenix.OdinInspector;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class ObjectPoolData : MonoBehaviour
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{
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private void Awake()
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{
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CreateDefaultSetting();
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}
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[Button("기본 설정")]
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private void CreateDefaultSetting()
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{
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// Objects
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var objects = transform.Find("Objects");
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if (!objects)
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{
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objects = new GameObject("Objects").transform;
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objects.transform.parent = transform;
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}
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var daggers = transform.Find("Daggers");
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if (!daggers)
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{
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daggers = new GameObject("Daggers").transform;
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daggers.transform.parent = objects;
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}
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// Particles
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var particles = transform.Find("Particles");
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if (!particles)
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{
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particles = new GameObject("Particles").transform;
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particles.transform.parent = transform;
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}
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var fireballs = particles.Find("Fireballs");
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if (!fireballs)
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{
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fireballs = new GameObject("Fireballs").transform;
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fireballs.transform.parent = particles;
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}
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}
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}
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} |