OldBlueWater/BlueWater/ProjectSettings/DynamicsManager.asset
NTG_Lenovo 2bb986becb #34 #35 상세 내용 아래에 기재
+ SPUM 프리팹 회전 값 변경
  (0, 90, 0) -> (0, 0, 0)
+ 프리팹 원본 보존(씬에 Viking 따로 사용)
+ ProjectSetting Physics 수정
  Player <-> Props 충돌 추가
+ IAnimationBridge 인터페이스 추가
+ Crewmate(동료) class 추가
+ Enemy MagicOrk 추가
  Magic particleSystem 기능 추가 중
2023-10-12 15:32:02 +09:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 16
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
m_DefaultSolverVelocityIterations: 1
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0.2
m_LayerCollisionMatrix: 100000001000000010000000381f00001f080000080000000000000000010000880701000807000008070000181001000808000000000100000000000000000000290000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
m_SimulationMode: 0
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 0
m_InvokeCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0
m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
m_ImprovedPatchFriction: 0
m_SolverType: 0
m_DefaultMaxAngularSpeed: 50
m_ScratchBufferChunkCount: 4