30 lines
748 B
C#
30 lines
748 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class UpgradeData : MonoBehaviour
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{
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[Tooltip("Place your object upgrades in this list, with 0 being the first upgrade")]
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[SerializeField] List<GameObject> upgradePrefabs;
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[SerializeField] List<int> upgradeTimes;
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[Min(1)]
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[SerializeField] int currentUpgradeLevel = 1;
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public List<GameObject> UpgradePrefabs
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{
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get { return upgradePrefabs; }
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set { upgradePrefabs = value; }
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}
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public List<int> UpgradeTimes
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{
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get { return upgradeTimes; }
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set { upgradeTimes = value; }
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}
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public int CurrentUpgradeLevel
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{
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get { return currentUpgradeLevel; }
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set { currentUpgradeLevel = value; }
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}
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}
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